[statedef 5151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6104]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6109]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6112]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6113]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6114]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6117]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6118]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6119]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6122]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6123]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6124]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6125]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6126]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6127]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6128]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6129]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6131]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6132]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6133]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6134]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6135]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6136]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6137]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6138]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6139]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6141]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6142]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6143]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6144]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6145]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6146]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6147]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6148]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6149]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State 1 ]
type = Changestate
triggerall = ((prevstateno != 375649&&prevstateno != 3756499&&prevstateno != 375641&&prevstateno != 3756494)||time||ctrl)&&ifelse(ishelper,(root,name !="E_Seth"),name != "E_Seth")
trigger1=!ishelper
trigger1=teamside=2
trigger1=name != "E_Seth"
trigger2=ishelper
trigger2=root,teamside=2
trigger2=root,name != "E_Seth"
value = 375649
persistent=256
ignorehitpause = 1
[state ]
type=lifeset
triggerall=!ishelper
triggerall=name="E_Seth"
triggerall=numhelper(1)
triggerall=sysvar(1) != 2
trigger1=helper(1),var(34)=[0,250]
trigger1=helper(1),var(26)=[0,250]
trigger1=helper(1),var(41)=[0,250]
trigger1=helper(1),var(49)=[0,250]
trigger1=helper(1),var(34)+helper(1),var(26)+helper(1),var(41)+helper(1),var(49)>=0
value=lifemax-(helper(1),var(34)+helper(1),var(26)+helper(1),var(41)+helper(1),var(49))
ignorehitpause=1
[state ]
type=lifeset
trigger1=ishelper
trigger1=root,name != "E_Seth"
trigger1=root,teamside=1
trigger2=!ishelper
trigger2=name != "E_Seth"
trigger2=teamside=1
value=0
ignorehitpause=1
[statedef 6767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 6999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7104]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7109]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7112]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7113]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7114]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7117]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7118]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7119]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7122]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7123]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7124]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7125]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7126]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7127]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7128]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7129]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7131]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7132]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7133]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7134]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7135]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7136]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7137]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7138]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7139]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7141]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7142]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7143]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7144]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7145]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7146]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7147]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7148]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7149]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8104]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8109]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8112]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8113]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8114]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8117]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8118]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8119]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8122]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8123]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8124]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8125]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8126]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8127]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8128]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8129]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8131]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8132]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8133]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8134]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8135]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8136]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8137]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8138]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8139]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8141]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8142]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8143]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8144]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8145]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8146]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8147]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8148]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8149]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 8999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9104]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9109]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9112]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9113]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9114]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9117]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9118]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9119]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9122]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9123]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9124]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9125]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9126]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9127]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9128]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9129]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9131]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9132]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9133]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9134]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9135]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9136]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9137]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9138]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9139]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9141]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9142]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9143]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9144]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9145]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9146]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9147]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9148]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9149]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 9999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10104]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10109]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10112]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10113]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10114]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10117]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10118]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10119]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10122]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10123]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10124]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10125]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10126]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10127]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10128]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10129]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10131]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10132]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10133]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10134]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10135]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10136]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10137]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10138]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10139]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10141]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10142]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10143]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10144]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10145]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10146]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10147]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10148]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10149]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11104]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11109]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11112]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11113]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11114]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11117]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11118]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11119]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11122]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11123]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11124]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11125]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11126]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11127]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11128]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11129]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11131]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11132]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11133]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11134]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11135]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11136]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11137]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11138]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11139]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11141]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11142]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11143]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11144]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11145]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11146]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11147]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11148]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11149]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11152]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11153]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11154]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11155]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11156]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11157]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11158]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11159]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11160]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11161]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11162]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11163]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11164]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11165]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11166]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11167]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11168]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11169]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11171]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11172]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11173]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11174]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11176]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11177]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11178]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11183]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11184]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11186]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11187]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11188]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11189]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11192]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11193]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11194]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11195]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11196]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11197]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11198]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11199]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11202]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11203]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11204]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11205]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11206]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11207]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11208]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11209]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11210]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11211]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11212]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11213]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11214]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11215]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11216]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11217]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11218]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11219]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11220]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11221]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11223]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11224]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11225]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11226]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11227]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11228]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11229]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11230]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11231]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11232]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11235]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11236]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11237]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11238]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11239]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11242]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11243]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11244]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11245]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11246]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11247]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11248]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11249]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11250]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11251]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11252]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11253]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11254]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11255]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11256]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11257]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11258]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11259]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11260]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11261]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11262]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11263]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11264]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11265]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11266]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11267]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11268]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11269]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11270]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11271]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11272]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11273]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11274]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11275]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11276]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11277]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11278]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11279]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11280]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11281]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11282]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11283]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11284]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11285]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11286]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11287]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11288]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11289]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11290]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11291]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11292]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11293]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11294]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11295]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11296]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11297]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11298]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11299]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11300]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11301]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11302]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11303]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11304]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11305]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11306]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11307]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11308]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11309]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11312]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11313]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11314]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11315]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11316]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11317]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11318]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11319]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11320]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11322]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11323]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11324]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11325]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11326]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11327]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11328]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11329]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11330]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11331]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11332]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11334]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11335]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11336]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11337]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11338]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11339]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11340]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11341]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11342]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11343]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11344]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11346]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11347]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11348]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11349]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11350]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11351]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11352]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11353]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11354]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11355]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11356]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11357]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11358]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11359]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11360]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11361]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11362]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11363]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11364]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11365]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11366]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11367]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11368]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11369]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11370]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11371]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11372]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11373]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11374]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11375]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11376]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11377]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11378]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11379]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11380]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11381]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11382]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11383]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11384]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11385]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11386]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11387]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11388]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11389]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11390]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11391]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11392]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11393]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11394]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11395]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11396]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11397]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11398]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11399]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11400]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11401]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11402]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11403]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11404]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11405]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11406]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11407]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11408]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11409]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11410]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11412]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11413]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11414]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11415]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11416]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11417]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11418]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11419]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11420]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11421]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11422]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11423]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11424]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11426]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11427]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11429]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11430]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11431]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11432]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11433]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11434]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11435]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11436]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11437]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11438]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11439]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11440]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11441]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11442]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11443]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11444]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11445]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11446]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11447]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11448]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11449]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11450]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11451]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11452]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11455]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11456]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11457]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11458]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11459]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11460]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11461]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11462]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11463]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11464]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11465]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11466]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11467]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11468]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11469]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11470]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11471]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11472]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11473]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11474]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11475]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11476]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11477]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11479]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11480]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11481]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11482]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11483]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11484]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11485]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11486]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11487]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11488]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11489]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11490]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11491]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11492]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11493]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11494]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11495]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11496]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11497]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11498]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11499]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11501]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11502]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11503]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11504]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11505]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11506]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11507]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11509]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11511]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11512]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11513]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11515]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11516]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11517]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11518]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11519]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11521]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11522]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11523]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11524]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11525]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11526]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11527]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11528]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11529]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11531]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11532]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11533]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11534]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11535]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11536]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11537]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11538]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11539]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11541]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11542]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11543]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11544]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11545]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11546]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11547]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11548]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11549]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11551]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11552]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11553]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11554]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11556]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11557]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11558]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11559]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11561]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11562]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11563]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11564]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11565]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11566]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11567]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11568]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11569]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11571]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11572]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11573]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11574]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11575]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11576]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11577]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11578]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11579]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11580]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11581]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11582]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11583]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11584]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11585]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11586]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11587]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11588]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11589]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11590]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11591]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11592]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11593]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11594]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11595]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11596]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11597]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11598]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11599]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11600]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11601]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11602]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11603]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11604]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11605]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11606]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11607]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11608]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11609]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11610]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11611]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11612]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11613]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11614]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11615]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11616]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11617]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11618]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11619]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11620]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11621]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11622]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11623]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11624]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11625]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11626]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11627]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11628]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11629]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11630]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11631]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11632]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11633]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11634]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11635]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11636]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11637]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11638]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11639]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11641]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11642]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11643]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11644]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11645]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11646]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11648]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11649]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11650]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11651]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11652]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11653]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11654]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11655]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11656]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11657]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11658]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11659]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11660]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11661]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11662]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11663]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11664]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11665]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11666]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11667]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11668]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11669]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11670]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11671]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11672]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11673]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11674]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11675]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11676]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11677]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11678]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11680]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11681]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11682]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11683]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11684]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11685]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11686]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11687]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11688]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11689]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11690]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11691]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11692]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11693]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11694]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11695]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11696]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11697]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11698]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11699]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11700]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11701]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11702]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11703]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11704]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11707]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11708]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11709]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11710]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11711]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11712]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11713]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11714]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11715]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11716]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11717]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11718]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11719]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11721]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11722]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11723]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11724]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11725]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11727]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11728]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11729]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11730]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11731]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11732]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11733]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11734]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11735]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11736]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11737]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11738]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11739]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11740]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11742]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11743]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11744]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11745]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11746]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11747]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11748]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11749]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11750]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11751]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11752]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11753]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11754]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11755]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11756]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11758]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11759]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11760]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11761]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11762]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11763]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11764]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11765]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11766]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11768]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11769]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11770]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11771]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11772]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11773]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11774]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11775]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11776]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11779]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11781]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11782]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11783]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11784]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11785]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11786]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11787]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11788]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11789]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11790]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11791]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11792]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11793]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11794]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11795]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11796]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11797]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11798]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11799]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11800]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11801]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11802]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11803]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11804]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11805]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11806]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11807]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11808]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11809]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11811]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11812]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11813]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11814]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11815]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11816]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11817]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11818]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11819]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11820]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11821]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11822]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11823]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11824]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11825]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11826]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11827]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11828]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11829]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11830]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11831]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11832]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11833]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11834]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11835]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11836]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11837]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11838]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11839]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11840]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11841]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11842]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11843]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11844]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11845]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11846]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11847]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11848]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11849]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11850]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11851]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11852]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11853]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11854]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11862]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11863]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11864]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11865]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11866]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11867]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11868]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11869]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11870]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11871]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11872]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11873]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11874]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11875]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11876]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11877]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11878]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11879]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11880]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11882]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11883]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11884]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11885]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11886]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11887]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11890]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11891]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11892]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11893]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11894]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11895]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11896]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11897]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11898]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11899]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11901]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11902]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11903]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11904]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11905]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11906]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11907]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11908]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11909]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11910]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11911]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11912]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11913]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11914]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11915]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11917]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11918]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11921]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11922]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11923]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11924]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11925]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11926]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11927]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11928]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11929]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11930]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11931]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11932]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11934]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11935]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11936]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11937]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11938]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11939]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11940]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11941]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11942]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11943]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11944]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11945]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11946]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11947]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11948]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11949]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11950]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11951]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11952]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11953]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11954]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11955]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11956]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11957]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11958]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11959]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11960]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11961]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11962]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11963]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11964]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11970]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11971]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11972]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11973]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11974]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11975]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11976]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11977]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11978]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11979]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11980]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11981]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11982]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11983]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11984]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11985]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11986]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11987]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 11999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12012]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12013]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12014]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12015]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12017]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12018]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12019]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12024]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12026]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12027]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12028]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12029]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12032]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12033]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12034]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12036]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12037]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12038]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12039]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12041]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12043]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12046]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12047]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12048]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12049]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12051]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12053]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12054]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12055]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12056]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12057]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12058]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12059]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12061]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12062]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12063]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12064]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12065]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12067]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12068]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12069]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12070]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12071]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12072]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12073]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12074]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12076]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12077]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12079]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12080]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12081]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12082]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12083]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12084]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12085]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12086]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12087]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12088]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12089]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12090]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12091]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12092]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12093]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12094]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12098]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12310]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 13042]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 13050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 13100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 13200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 14011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15031]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15201]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15520]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15530]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15540]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15550]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15560]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 15570]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 16000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 16095]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 16096]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 16097]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 16500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 16510]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17240]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17241]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18022]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18023]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 18999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 19000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 19222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 19999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20060]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20099]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 20103]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 21500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 22121]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 22988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 22428]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 22988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 24640]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 25000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 25001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 25002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 25003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 26000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 26001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 27000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 27001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 29066]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30004]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30008]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30021]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 30500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 33078]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 35000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 40000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 40005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 40006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 40007]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 45425]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 45454]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 45478]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 47757]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 47767]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 49933]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 49988]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 49989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 49997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 49998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 49999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 50000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 51500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 56411]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 60000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 60010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 60011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 60050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 61000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 64000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 64001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 64002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 64003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 69741]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 70000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 70100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 70200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 90000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 91000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 95555]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99919]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99920]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99989]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99991]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99992]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99993]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99994]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99995]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99996]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99997]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99998]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 99999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 100000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 102011]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 110010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 112233]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 114111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 114514]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 120000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 126100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 133333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 150150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 169990]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 200200]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 220000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 288888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 288889]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 313900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 333333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 427009]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 427311]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 450000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 500000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 580000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 800000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 800001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 888881]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 1000044]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 1401100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 2700000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 3535016]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 4498234]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 4771453]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5000005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5000006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5000010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5000025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 5000052]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 7706780]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10000000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10000001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 10000130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 17320508]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 22222222]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 22360679]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 33333333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 71891726]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 77777777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 77777778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 778778778]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 2100000000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 2147483647]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 114514810]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 777777]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 888888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 333333]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 485000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 485001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 485002]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 485003]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1


[statedef 4000000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 85151]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 46965]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 46966]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 46967]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 46968]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 46969]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 43705]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 43706]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 2013720]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 886001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 54916]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1


[statedef 4678075]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1


[statedef 75040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 88888888]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 12345]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 987654321]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1

[statedef 210001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[State ＤＥＫ]
type = ChangeState
triggerall = !(SelfAnimExist(27890533) || SelfAnimExist(321321321))&&(name!= "Sitting Donald" || root,name!= "Sitting Donald")
trigger1 = prevstateno != [1000043,1000050]
trigger1 = prevstateno != [515000,515003]
trigger1 = prevstateno != [515100,515200]
trigger2 = time || ctrl
value = ifelse(ishelper,515000,1000043)
persistent = 256
ignorehitpause = 1
[state 無敵]
type = HitBy
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 
IgnoreHitPause = 1
[State 改]
type = StatetypeSet
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
statetype = S
movetype = I
ignorehitpause = 1
[state CA2]
type = ChangeAnim2
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
value = 77777
IgnoreHitPause = 1
[state HPT]
type = ReversalDef
trigger1=root,name!="Sitting Donald"&&ishelper||name!="Sitting Donald"&&!ishelper
reversal.attr = SCA,AA,AT,AP
pausetime = 99,0
IgnoreHitPause = 1
